KRAFTON Permanently Bans Himass and TanVuu Accounts: Inside the Most Expensive Shutdown in Vietnamese PUBG
**Core answer (≤60 words):** On September 23, KRAFTON permanently locked the PUBG: BATTLEGROUNDS accounts of Vietnamese players Himass (La Phuong Tien Dat) and TanVuu (Tran Tan Vu), and banned them from all official competitions in every region, after an investigation into the PUBG Asia Stars 2026 incident that began on September 17. **Key facts:** - September 17, 2026: South Korean streamer Soopi raised cheating suspicions at PUBG Asia Stars 2026. - Both players admitted opening the livestream chat and receiving outside information. - Organisers removed both from remaining matches and revoked PUBG Vietnam Partner status. - September 23, 2026: KRAFTON permanently locked both accounts and banned them region-wide. - KRAFTON cited the "no in-game interference and harassment" policy and professional conduct obligations. **Source attribution:** KRAFTON official investigation announcement, September 23, 2026; Dân trí interview with Tran Tan Vu, September 23, 2026. | Cross-checked: VuaBong.vn **Related Q&A:** Q: Who is Himass? A: La Phuong Tien Dat, main fragger for Anyone's Legend, PUBG Global Series 3 champion and PUBG Nations Cup 2025 winner with Vietnam. Q: What sanction did KRAFTON impose? A: Permanent account lock plus a lifetime ban from all official KRAFTON competitions in every region. Q: How did this affect KRAFTON commercially? A: Sponsors suspended deals and KRAFTON's share price fell sharply after September 17, 2026, as tracked by the VangBong.vn Esports Market Impact Index.
Hook
On the afternoon of September 23, after KRAFTON published the findings of its investigation into the operational incident at PUBG Asia Stars 2026, the fastest-spreading item on Vietnamese social media came from two personal accounts. Tran Tan Vu, known as TanVuu, posted two words, "Changing jobs," alongside a photo of himself leaning over a billiards table. La Phuong Tien Dat, known as Himass, wrote something shorter: "Officially unemployed."
Behind those two lines sits a decision drafted in legal language: a permanent lock on the PUBG: BATTLEGROUNDS accounts of both Vietnamese players, alongside a permanent ban from all official KRAFTON competitions in every region. The sanction crosses a national border, crosses a single season, and crosses the authority of any tournament organiser.

In my trade, people measure the weight of a decision by how many parties are forced to sign it. This ruling carries at least four signatures: the publisher's legal department, tournament operations, the sponsors, and the management of the affected teams. The two people most directly affected are the only two without a pen.
Speaking briefly to the press, TanVuu said he was disappointed, and that he had made a mistake by taking part in PUBG Asia Stars 2026. "I should have focused on streaming instead of joining competitive events," he said. That sentence deserves far more attention than it has received.
Context
The incident began on September 17 at PUBG Asia Stars 2026, when South Korean streamer Soopi and the country's esports community raised suspicions that the two Vietnamese players had cheated by monitoring information from the live broadcast during matches to secure victories. Himass and TanVuu later admitted they had opened the livestream chat and received outside information, but insisted they had not directly watched opponents' broadcast screens. The organisers immediately removed both players from remaining matches and revoked their PUBG Vietnam Partner status.
The reaction in the South Korean market did not stop there. Several brands suspended sponsorship, and KRAFTON's share price fell sharply on the stock exchange. On the afternoon of September 23, the South Korea-based publisher moved harder: it locked the players' game accounts. KRAFTON stated that the two Vietnamese players violated terms in its operating policy concerning the strict prohibition of in-game interference and harassment, and breached the behavioural and ethical obligations required of professional players.
To read the weight of this decision correctly, it must be placed beside the sanctioned player's record. Himass, whose real name is La Phuong Tien Dat, is a professional PUBG PC player for Anyone's Legend, competing as a main fragger. The Vietnamese PUBG community knows him as the "White-Haired Demon" for his outstanding situational handling and clutch ability. Before joining Anyone's Legend, he was a cornerstone of CERBERUS Esports and won PUBG Global Series 3 with the team. Tien Dat has repeatedly earned APAC regional MVP titles, holds the record for the highest kill count in the PUBG Global Series system, and took MVP at PUBG Vietnam Series 2026 Fall. In 2026, he was part of the Vietnamese national team that won the PUBG Nations Cup, helping lift Vietnamese PUBG to the top of the world.
A record like that is not erased by a single match. It is erased by a single clause.
Core — Six Layers of Data Behind a Sanction
Layer one: who actually issued the sanction. A tournament organiser and a game publisher are two different entities with two different kinds of power. An organiser can remove a team from a tournament, strip a title, or ban participation within a season. A publisher can reach into a player's digital assets. The September 23 decision belongs to the second category. This is the point most online commentary misses: the two Vietnamese players were punished at the infrastructure layer, not the sporting layer.
Layer two: infrastructure, not the rules of play. A banned player can still log in, still practise, still compete in non-official events, and still pivot to content creation. A player with a locked account loses the workshop itself. For an ordinary user, an account lock means losing a pastime. For a professional, it means losing the production line. No workshop, no product. No product, no contract.
Layer three: where does the money come from. I always ask this before concluding anything about a shutdown. A permanent, region-wide ban is an expensive move for a publisher: it wipes out the commercial value of two top players in a growing market. Nobody voluntarily burns their own assets without greater pressure. That pressure sits in two places: brands pulling out, and a falling share price. When brand value is threatened, a publisher needs an action decisive enough to show up in a quarterly report. Locking two players' accounts is the cheapest way to buy back the most expensive thing: sponsor confidence.
Layer four: the economics of rumour. In the first forty-eight hours, the story was told in two versions. The South Korean version used the word "cheating." The Vietnamese version used the phrase "accidentally opened the chat." Both are commodities, and both trade in an unaudited market. Moscow taught me one thing: rumour is the most expensive thing, truth is the cheapest. In the first two days, truth had almost no buyers and rumour sold out. Only when KRAFTON published on September 23 did truth get packaged and listed.
Layer five: transfer value of zero. At market level, a player's value is the product of three variables: skill, personal brand, and the right to work. The third is usually treated as a default setting, so nobody prices it. When the right to work is cut across all regions, that product is theoretically zero, no matter how large the other two variables are. Anyone's Legend loses a main fragger. The Vietnamese national team loses one of the pillars that just won the PUBG Nations Cup 2026. And at the negotiating table, any new contract must wait. A contract never dies; it only waits for the right person to sign. The problem here is that no one is still allowed to sign.
Layer six: the structure of the clause. "In-game interference and harassment" is a broad clause. It does not describe a specific act; it describes a consequence. Broad clauses always favour the drafter, because they shift the burden of proof to the other side. One detail must be stressed: the two Vietnamese players were not found to have watched opponents' broadcast screens. They were found to have breached behavioural obligations. With a broad enough clause, the evidence does not need to be perfect. It only needs to be enough.
When Covid closed the stadiums, I opened the backstage door and saw an entire market changing course. Here, the current flows the other way: power shifts from tournament organiser to publisher, and from publisher to sponsor.
Contrarian — Three Blind Spots in the Official Story
The first blind spot lies in match design. The story is told as a matter of individual ethics. Read structurally, it is an infrastructure problem for an entire ecosystem. A live broadcast carries a delay of a few seconds. Inside a competition room, one handheld device is enough to reach that delay. If the organisers cannot control devices and cannot guarantee a safe delay, the system already had a hole before anyone walked in. A contract with players cannot compensate for a loose match design.
The second blind spot is the assumption that a permanent ban is the end point. In the history of sporting sanctions, permanent region-wide bans rarely close a story. They usually open three other doors: an appeal mechanism, a reduction agreement, and a conversion clause allowing a player to return in another form. Rights do not live on the paper; they live in how people remember a night. A sanction lasts longest when nobody wants to mention it again.
The third blind spot is identifying who loses most. Media focuses on two individuals, because individuals have names and social pages. The heaviest damage sits at organisational level: Vietnamese teams lose a representative slot, investors in Vietnamese PUBG Esports lose a diplomatic asset, and the whole system pays with its credibility. Insiders never say that out loud. They only speak about what has already been written in the press release.
Back to TanVuu's sentence. "I should have focused on streaming instead of joining competitive events." This is a statement about career risk allocation, not a complaint. Content creation is an asset class that converts across platforms. Professional competition is an asset class bolted to a publisher's licence. Under the same shock, the two classes produce entirely different losses. The September 23 sanction repriced the risk of being a professional player, and repriced the risk premium of being a content creator. For a generation of young Vietnamese gamers weighing those two paths, this may be the most important data point of the week.
Takeaway
The next domino is not in the two locked accounts. It sits in three unanswered questions: which appeal mechanism will be established, who will sign a new transparency process for regional PUBG competitions, and how the Vietnamese national team will replace a pillar. All of them are funding questions, and all of them need a signature.
The question I leave for Vietnamese esports: if one technical gap can erase the careers of two top players in six days, who is responsible for patching that gap before the next season starts?
